What is the difference between gaming and gamification? Well game based learning is students learning from the game where as gamification is students using the game to add to their knowledge. For example, Reading Eggs is a website that students learn at their own level and then continue through the game as they continue to learn new skills. This would be an example of game based learning. An example of gamification is after student learned read a book and discussed it, the teacher might play Kahoot with the students to "quiz" the students while competing with each other.
After watching the videos I learned a lot. In the first video Gabe Zichermann said that games help people learn how to multitask and that will make people smarter. He also talks about how an educator named Pai made his class a game based learning (students are learning from the games) and in 18 weeks students went from an average below 3rd grade level to a middle fourth grade level. Also the students described their learning as "fun" and "multiplayer" (which I assume they mean collaborative). He also mentioned that gamification is everywhere. He gave the example of another country using the speeding ticketing cameras. But in this country they based their ticket amount on how much they make. What they did though was every person who was below the speed limit and passed the camera was put into a lottery to win the money from the people who were speeding. What a great way of having people SLOW DOWN! This decreased the amount of people speeding by using a game! Jane McGonigal in another video describes how she is creating games that people can use in their real life. She uses an example of have people follow these "rules" and blog about using less oil. Her goal is to try to create more games that people can implement in real life. I think this idea is very interesting and I'm curious to see what else she come/came up with.
In my classroom I have used:
I never realized how life can be gamified. For example, when I go to Safeway they are doing Monopoly and people can collect tickets for buying certain items and possibly win prizes. They do this each year at McDonald's too. When I worked at Build-a-Bear (years ago) they were even starting to gamify stuffed animals. They were starting to have codes for each animal to use to take your stuffed animal online. I'm not sure if they continued that after I left over 10 years ago but it is just another example how everything is becoming a game. I personally love to go to the casino and gamble on the slot machines. I was talking to someone who worked at the casino and they were telling me that the new slot machines are becoming more like video games because the new generation that is coming into the casino want games that are strategic.
After watching the videos it really opened my eyes to what kinds of games are actually around us. I never realized that I was using gamification and game based learning in my classroom nor did I realize how games are EVERYWHERE.
The tools I chose was Adobe Spark, Snagit, and Video Scribe. I chose Adobe Spark because we are going to do a book review project in our other class. I played with it for a little bit. I didn't find it too difficult to figure out. The second one I chose was Snagit. I downloaded it and then I couldn't find where it went. So I gave up on that one. Then I decided to try one more, Video Scribe. I really loved this one! I had a lot of fun with it. BUT there are a lot of things I would change with it also. First, I would make it so I can record my voice for each picture/slide instead of one long video. Because if I messed up I had to rerecord the whole thing. I think I recorded about 5 times. Another thing that frustrated me with it was that the free version was really limited. I couldn't share it with a link because I didn't have the paid version. So after I had recorded the video (5 times, remember!?) I had to record it again using Screencastify. For some reason, I couldn't get it to record the sound so I had to do a voice over the video (AGAIN). I took a whole day to do all of this. I was pretty frustrated. I am sure the paid version would make this much easier, but I was not willing to fork up the cash just yet. Even though I had issues with it, I felt it could be used as a great tool for students to watch a 2-3 minute instructional video. I really enjoyed Edpuzzle, which I have used before but haven't used in a long time. I would like to try to incorporate that into my class again.